Thursday, 5 December 2013

Just a quick little update posting up what I said I would last night. Thanks for taking a look :D.


Wednesday, 4 December 2013

Here's a quick sketch, I've been really trying to work on anatomy and proper muscle structure. I know what I have here isn't totally right and Ill post more up tomorrow showing other angles I just thought I'd toss this up before I went to sleep.



Monday, 4 November 2013

Thought I'd toss this guy up here, I've been messing around on my lunches trying to do more realistic skin. I'm gonna probably replace it with fibermesh since it looks like it can be
pretty awesome.


Thursday, 17 October 2013

 I've recently been working on adding more hard surface modelling to my portfolio. I loved the concept art that was done for Elysium. The Concept I worked off of was from Ben Mauro he's a total badass. I spent last night trying to get some decent renders from Keyshot, I really need a new PC It took forever to get something to work with lol.

Here are a couple renders of my final high poly mesh. I'm working on the low now I'll post more when I have baked it down and have something cool to show.




here's a link to Ben Mauro's work on Elysium where you can see the concept I worked from.
Ban Mauro's Work - Elysium


Tuesday, 27 August 2013

I was able to finished up the wall texture last night. My next one will have a cleaner look to it. I'm pretty happy with the way it turn out. :)

I also added the Diffuse flat below as well.



Monday, 26 August 2013

I Haven't  updated this in a while,  here is a small weekend thing I did. I've been watching a lot of stuff on different techniques in Zbrush for hard-surface modelling here is a quick sketch of what I had done. I need to work on the texture a bit more Ill update it tomorrow :)

Tuesday, 4 June 2013


Thought I'd toss up my current WIP on my dwarf sketch, I think I'm going to turn this into a full character.  The concept is badass here is the link to the artists work  .

Link agian :)
http://cghub.com/images/view/501873/