Tuesday, 15 April 2014

Finally Rendering out my High-res mesh. I'm going back and forth between Marmoset 2 and Keyshot . This one is out of Keyshot. I really like keyshot, Ill post more as soon as I can.




Tuesday, 25 February 2014

Current progress on the Polycount's monthly noob character challenge, I'm not going to be able to finish by the end of the month. Its been awesome working on this. Ill be finishing this up as soon as I can.




 

Wednesday, 5 February 2014

Thought I'd throw an Orc I did up here, I did this a while back just a quick render out of Zbrush. Also I edited the guys face that I had posted before, my buddy had said a couple things were off with it.

Thursday, 5 December 2013

Just a quick little update posting up what I said I would last night. Thanks for taking a look :D.


Wednesday, 4 December 2013

Here's a quick sketch, I've been really trying to work on anatomy and proper muscle structure. I know what I have here isn't totally right and Ill post more up tomorrow showing other angles I just thought I'd toss this up before I went to sleep.



Monday, 4 November 2013

Thought I'd toss this guy up here, I've been messing around on my lunches trying to do more realistic skin. I'm gonna probably replace it with fibermesh since it looks like it can be
pretty awesome.


Thursday, 17 October 2013

 I've recently been working on adding more hard surface modelling to my portfolio. I loved the concept art that was done for Elysium. The Concept I worked off of was from Ben Mauro he's a total badass. I spent last night trying to get some decent renders from Keyshot, I really need a new PC It took forever to get something to work with lol.

Here are a couple renders of my final high poly mesh. I'm working on the low now I'll post more when I have baked it down and have something cool to show.




here's a link to Ben Mauro's work on Elysium where you can see the concept I worked from.
Ban Mauro's Work - Elysium